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Syllabi (Year 11)

Software Engineering09-09-26Geoffrey LiSoftware Engineering Yr110

Software development > Explore fundamental software development steps used by programmers when designing software Including: > requirements definition > determining specifications > design > development > integration > testing and debugging > installation > maintenance > Research and evaluate the prevalence and use of online code collaboration tools Designing algorithms > Apply computational thinking and algorithmic design by defining the key features of standard algorithms, including sequence, selection, iteration and identifying data that should be stored > Apply divide and conquer and backtracking as algorithmic design strategies > Develop structured algorithms using pseudocode and flowcharts, including the use of subprograms > Use modelling tools including structure charts, abstraction and refinement diagrams to support top-down and bottom-up design > Analyse the logic and structure of written algorithms Including: > determining inputs and outputs > determining the purpose of the algorithm > desk checking and peer checking > determining connections of written algorithms to other subroutines or functions > Identify procedures and functions in an algorithm > Experiment with object-oriented programming, imperative, logic and functional programming paradigms Data for software engineering > Investigate the use of number systems for computing purposes, including binary, decimal and hexadecimal > Represent integers using two’s complement > Investigate standard data types Including: > char (character) and string > Boolean > real > single precision floating point > integer > date and time > Create data dictionaries as a tool to describe data and data types, structure data, and record relationships > Use data structures of arrays, records, trees and sequential files Developing solutions with code > Apply skills in computational thinking and programming to develop a software solution Including: > converting an algorithm into code > using control structures > using data structures > using standard modules > creating relevant subprograms that incorporate parameter passing > Implement data structures that support data storage Including: > single and multidimensional arrays > lists > trees > stacks > hash tables > Compare the execution of the Waterfall and Agile project management models as applied to software development > Test and evaluate solutions, considering key aspects including functionality, performance, readability of code, quality of documentation > Use debugging tools Including: > breakpoints > single line stepping > watches > interfaces between functions > debugging output statements > debugging software available in an integrated development environment (IDE) > Determine sets of suitable test data Including: > boundary values > path coverage > faulty and abnormal data > Determine typical errors experienced when developing code, including syntax, logic and runtime, and explain their likely causes Understanding OOP > Apply the key features of an object-oriented programming (OOP) language Including: > objects > classes > encapsulation > abstraction > inheritance > generalisation > polymorphism > Compare procedural programming with OOP > Use data flow diagrams, structure charts and class diagrams to represent a system > Describe the process of design used to develop code in an OOP language Including: > task definition > top-down and bottom-up > facade pattern > agility > Assess the effectiveness of programming code developed to implement an algorithm > Investigate how OOP languages handle message-passing between objects > Explain code optimisation in software engineering > Outline the features of OOP that support collaborative code development Including: > consistency > code commenting > version control > feedback Programming in OOP > Design and implement computer programs involving branching, iteration and functions in an OOP language for an identified need or opportunity > Implement and modify OOP programming code Including: > clear and uncluttered mainline > one logical task per subroutine > use of stubs > use of control structures and data structures > ease of maintenance > version control > regular backup > Apply methodologies to test and evaluate code Including: > unit, subsystem and system testing > black, white and grey box testing > quality assurance Understanding mechatronic hardware and software > Outline applications of mechatronic systems in a variety of specialised fields > Identify the hardware requirements to run a program and the effect on code development Including: > assessing the relationship of microcontrollers and the central processing unit (CPU) > the influence of instruction set and opcodes > the use of address and data registers > Identify and describe a range of sensors, actuators and end effectors/manipulators within existing mechatronic systems Including: > motion sensors > light level sensors > hydraulic actuators > robotic grippers > Use different types of data and understand how it is obtained and processed in a mechatronic system, including diagnostic data and data used for optimisation > Experiment with software to control interactions and dependencies within mechatronic systems Including: > motion constraints > degrees of freedom > combination of subsystems > combination of sensors, actuators and end effectors to create viable subsystems > Determine power, battery and material requirements for components of a mechatronic system > Develop wiring diagrams for a mechatronic system, considering data and power supply requirements > Determine specialist requirements that influence the design and functions of mechatronic systems designed for people with disability Designing control algorithms > Develop, modify and apply algorithms to control a mechatronic system > Explore the algorithmic patterns, code and applications for open and closed control systems > Outline the features of an algorithm and program code used for autonomous control Programming and building > Design, develop and produce a mechatronic system for a real-world problem Including: > software control > mechanical engineering > electronics and mathematics > Implement algorithms and design programming code to drive mechatronic devices > Develop simulations and prototypes of a potential mechatronic system to test programming code > Design, develop and implement programming code for a closed loop control system > Apply programming code to integrate sensors, actuators and end effectors/manipulators > Implement specific control algorithms that enhance the performance of a mechatronic system > Design, develop and implement a user interface (UI) to control a mechatronic system > Create and use unit tests to determine the effectiveness and repeatability of each component’s control algorithm

Math 2U THSC (Y11): We found them.

Mathematics 2U (HSC)21-08-26Geoffrey LiSoftware Engineering Yr110

Thanks to Terence Wang and Aryan Ghosh for helping us fill in the missing questions. We appreciate your final contributions! The student-compiled solutions, by the math team lead by Munjin Chowdhury, has dropped. Make sure to check it out in Resources! Page Link: https://highhelp.sbhs27.workers.dev/resources/view/56 File View: https://highhelp.sbhs27.workers.dev/download/resources/1787315261869-2026_Y11_2U_SBHS_THSC_STUDENT_WORKED_SOLUTIONS.pdf

Math 2U THSC (Y11): Missing Q20 and Q30

Mathematics 2U (HSC)21-08-26Geoffrey LiSoftware Engineering Yr110

On behalf of Munjin, "If any of y'all can help me remember those qs from the maths trials y'all are legends. Otherwise, my [Munjin's] solutions minus those two questions will go up soon..." Notify Munjin if you guys can recall those questions, and wishing everyone a good mark!

prefect list

All10-08-26Ricky Luo0

CARO Charlie CHAI Ryan CHEN Lucas CHESHIRE Charlie DAVE Om FAULDER Stephen FINN Sebastian FLOCARD Adam GAUTAM Anay GHOSH Aryan HAQUE Ahyen HE Roger HUANG Franklin KOTHARI Om KUO Joshua LUO Ricky LY Anthony MAHIDADIA Alay MAI Tuyvan MATHER Ryan MIAO Jiekai RETNASINGHAM Aarya SHIM Jun SOO-LEUT Jett THIAGALINGAM Sajan WANG Yuhai YE Tom ZHENG Thomas apologies for any typo (photo scanned)

HighHelp v0.1.0

Other22-04-26Ricky Luo0

Over 1500 Practice Questions has been added. More info: https://canva.link/znmyzibh7mxwxyq

HighHelp v0.0.5

Other15-03-26Ricky Luo0

Really small timetable tweaks to fix some layout issues. Some big changes are programmed - but they won't be deployed that soon due to proximity to assessments (don't wanna break anything)

HighHelp v0.0.4 A bunch of random fixes & dedicated Feedback page

Other07-03-26Ricky Luo0

Adopted some feedback including allow anonymous resource posting + bug fixes in timetable Q&A Essays and some layout changes. Weekly/biweekly updates will continue, with content from the new feedback page, as long as there are new suggestions

English Ext. Task 1 Notification

English 3U02-03-26Nicklas Li0

Post-colonial creative + reflection (Draft due 8:00 am Tuesday 17th of March (Week 7)) Part A: Short Story (900 words) You have been invited to submit a piece of creative or discursive writing to the literary journal Post / colonial in response to the following abstract: Post / colonial is an international journal presenting a forum for both the critical discussion of postcolonial literature, culture, history, and theory, as well as postcolonial fiction. It is concerned with ways of negotiating the various links and disjunctures between postcolonial, western, and diasporic communities of writers, readers, and academics. Post / colonial fosters discussions about the culturally contested and, at times, theoretically slippery terrain of postcolonial studies. The journal invites work that is concerned with different concepts of cultural identity and belonging and that challenges received colonial metanarratives. Post / colonial remains committed to an informed examination of the neocolonial and uneven power relationships at the crossroads of class, gender, and race. Part B: Reflection (300 words) Reflect on your intentions in this piece, how it responds to the abstract above and how at least ONE mentor text has helped shape your ideas and your creative approach.

HighHelp v0.0.3 Timetable & Home page

Other26-02-26Ricky Luo0

Major timetable optimisation + school notices & calendar Home page & timetable UI change, in response to feedback. Submit suggestions in About page!

HighHelp v0.0.2 Timetable update

Other21-02-26Ricky Luo0

v0.0.2 features canvas and clipboard calendar linking, as well as class notes. Major bugs fixes, including caching.

HighHelp v.0.0.1 Release

Other12-02-26Ricky Luo0

HighHelp v0.0.1 released! Including a new domain name highhelp.org, and major timetable fixes. Future updates may include integration of Canvas api.